Six stock tickers on six faces. Scroll to fly the figure-8.
The corridor is a 1:2 Lissajous curve β x = AΒ·sin(ΞΈ) against
y = BΒ·sin(2ΞΈ) β which traces a figure-8. Z marches steadily
from far to near, so the 8 stretches into a receding serpentine.
At every sample the tangent is crossed with world-up to build a perpendicular frame. Cubes are pushed out along that frame, spiralling around the flight line β so the camera travels a hollow corridor instead of straight through solid geometry.
NVIDIA, SpaceX, Tesla, Apple, Amazon and Micron are painted straight onto
a <canvas> and handed to the GPU as a
CanvasTexture. No network round-trip, no CORS, no missing
textures on a cold load.
Scroll position sets a target along the curve; the camera eases toward it each frame. The flight keeps gliding for a beat after the wheel stops, which is what makes the 8 read as a path rather than a jump cut.
This exact module runs behind both CV pages as a live background. Open the launcher on the left to jump between demos, or head back to the CV.