CUBE TUNNEL

Six stock tickers on six faces. Scroll to fly the figure-8.

β–Ό SCROLL β€” OR DRAG THE CUBE β–Ό
01 β€” THE PATH

A Lissajous 8

The corridor is a 1:2 Lissajous curve β€” x = AΒ·sin(ΞΈ) against y = BΒ·sin(2ΞΈ) β€” which traces a figure-8. Z marches steadily from far to near, so the 8 stretches into a receding serpentine.

02 β€” THE FRAME

Flying without clipping

At every sample the tangent is crossed with world-up to build a perpendicular frame. Cubes are pushed out along that frame, spiralling around the flight line β€” so the camera travels a hollow corridor instead of straight through solid geometry.

03 β€” THE FACES

Drawn, not downloaded

NVIDIA, SpaceX, Tesla, Apple, Amazon and Micron are painted straight onto a <canvas> and handed to the GPU as a CanvasTexture. No network round-trip, no CORS, no missing textures on a cold load.

04 β€” THE SCROLL

Eased, not snapped

Scroll position sets a target along the curve; the camera eases toward it each frame. The flight keeps gliding for a beat after the wheel stops, which is what makes the 8 read as a path rather than a jump cut.

05 β€” END OF THE LINE

Same effect, on the CV

This exact module runs behind both CV pages as a live background. Open the launcher on the left to jump between demos, or head back to the CV.

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